Class overview

SpecializationBattlefield roleBest fit
AssaultFront-line fighter that removes targets from cover at short to medium rangePlayers who want direct pressure
GunslingerFast blaster attacks and multi-target shots distribute damageFlexible target switching
HeavyArmored front liner built to survive and absorb attacks in the openHolding dangerous positions
MedicHeals, prevents injuries, and can strengthen squadmatesKeeping the team operational
ScoundrelOpportunist that exploits changing combat situations with little setupAdaptive, reactive play
ScoutRecon specialist whose planning creates openings for the whole teamInformation and setup
SharpshooterLong-range specialist focused on identifying and eliminating key targetsPriority-target removal
SoldierOffensive unit with melee, grenades, heavy blaster fire, and a rocket launcherBroad close-to-mid-range offense

How to build a squad

The official descriptions define roles, not a launch-day tier list. A balanced starting concept is to cover three needs: someone who can hold or break a front line, someone who can sustain the squad, and someone who can create or exploit long-range openings.

Inference, not a confirmed meta

Heavy + Medic + Scout or Sharpshooter is a sensible role-coverage example. It is not presented as the strongest team; real encounter data is required before ranking classes.

Customization rules

Hawks and hired Operators can be customized through appearance, voice, specialization, talents, and equipment choices. The official final-trailer article lists eight species for created Operators: Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi’lek, Weequay, and Zabrak.

Sources